Principles of UX/UI
My Top Five Principles of User Experience & User Interaction Design.
I Levelled Up! New Skill Acquired: Adobe XD
Adobe XD. No, Adobe XD. The XD is it's name. It's not a smiley...oh never mind.
Pillars of Design: A Supporting Role
Can Design Pillars replace the GDD in game development studios? And should you set a Poirot game on the Moon? In both cases, probably not.
Apple & Charitable Giving: A New Era Under Cook
The transition from Steve Jobs to Tim Cook has ushered in a new approach to philanthropy and design at Apple.
Why Work Remotely?
Remote work is the future. People want it, and it works.
#Shelfie
A picture is worth a thousand words. In this case, possibly bordering on a few million. This is my business and game development library.
Video Game Tax Relief: An Indie Primer
Video Game Tax Relief (VGTR) can help independent games developers stretch their budgets further, and even provide a stepping stone to attra
A Constantly Rewritten Bible
The GDD, or Game Design Document, is a strange object. Over the course of a project, a good GDD will achieve an almost religious status for
What Is Pre-Production?
Pre-production is the first phase in the production timeline and sets the tone for the entire rest of the project.
LinkedIn Sucks. Your Profile Doesn't Have To.
LinkedIn is a pain. But you have to have a profile, so you might as well do it well.