Words Worth Knowing: Stance
Key pieces of gaming jargon explained for non-gaming parents and guardians. Next up: The Three Stances.
Currently Playing: Hand of Fate Deals Well With Constraints
By turning design constraints into compelling features, Hand of Fate reduces overheads and gives players an increased sense of agency.
Pillars of Design: A Supporting Role
Can Design Pillars replace the GDD in game development studios? And should you set a Poirot game on the Moon? In both cases, probably not.
Words Worth Knowing: Table Top Gaming
Key pieces of gaming jargon explained for non-gaming parents and guardians. Next up: Table Top Gaming.