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Currently Playing: Captain Toad Treasure Tracker
A joyful and adorable puzzle platformer to be enjoyed in bite-size chunks.
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Currently Playing: Kirby All Star Allies Is Neither Wowing Nor Wooing Me
Kirby Star Allies is an animation showcase, and only barely a game.
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Currently Playing: Deus Ex Mankind Divided
Deus Ex: Mankind Divided is full of existential angst and big themes, and that's exactly the way I like it.
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Currently Playing: Wolfenstein: The Old Blood is showing it's age. Or maybe I am...
It's reliable Nazi-murdering fun.
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Principles of UX/UI
My Top Five Principles of User Experience & User Interaction Design.
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Currently Playing: Mirror's Edge: Catalyst Almost Lost It's Way.
There is so much wrong, and so much right, with Mirror's Edge: Catalyst.
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I Levelled Up! New Skill Acquired: Adobe XD
Adobe XD. No, Adobe XD. The XD is it's name. It's not a smiley...oh never mind.
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Words Worth Knowing: Stance
Key pieces of gaming jargon explained for non-gaming parents and guardians. Next up: The Three Stances.
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Currently Playing: Hand of Fate Deals Well With Constraints
By turning design constraints into compelling features, Hand of Fate reduces overheads and gives players an increased sense of agency.
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Pillars of Design: A Supporting Role
Can Design Pillars replace the GDD in game development studios? And should you set a Poirot game on the Moon? In both cases, probably not.